Visualiser Portfolio ((link)) (2027)
The stage design featured kinetic LED blades that moved vertically during the set. Static mapping would break the illusion.
I reject pre-rendered loops. I build in [Insert Software: e.g., Unreal Engine 5 / Notch / Resolume] . Why? Because live events breathe. If the DJ speeds up the BPM, my visuals must speed up. If the CEO pauses for applause, the ambient particle field must settle. III. Case Studies in Pixels Instead of simply listing thumbnails, here is a deep dive into three distinct realities I have helped construct. Case Study A: The Architectural Dome (Immersive Installation) Client: [Brand Name] Venue: [Name of Museum/Festival] Role: Lead Visualiser & System Designer visualiser portfolio
I am currently seeking collaborations for . If you have a space, a story, or a lighting rig that needs a brain, I have the GPU ready. The stage design featured kinetic LED blades that
I created a dynamic wireframe visualiser that ingested the DMX position data from the kinetic motors. The content mapped to the blades relative to their current height, not their resting height. I designed a suite of reactive clips in Notch that stretched and compressed in real-time. I build in [Insert Software: e
A 15-minute journey through a black hole where the audience forgot the ceiling existed. The visualisation predicted a 3% pixel overlap error; we achieved 0.5% on site. Case Study B: The Global Livestream (Corporate) Client: [Tech Giant] Venue: Virtual Stage (XR) Role: Real-Time Visualiser