Unity Save Edit Now

void Start()

string json = File.ReadAllText(path); return JsonUtility.FromJson<PlayerSaveData>(json); unity save edit

public void AddCoins(int amount)

public static bool TryLoadWithRepair(out PlayerSaveData data) void Start() string json = File

saveData.unlockedItems = GetAllItemIDs(); SaveGame(saveData); void Start() string json = File.ReadAllText(path)