Unity Save Edit Now
void Start()
string json = File.ReadAllText(path); return JsonUtility.FromJson<PlayerSaveData>(json); unity save edit
public void AddCoins(int amount)
public static bool TryLoadWithRepair(out PlayerSaveData data) void Start() string json = File
saveData.unlockedItems = GetAllItemIDs(); SaveGame(saveData); void Start() string json = File.ReadAllText(path)