ultimate home tycoon script
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Ultimate Home Tycoon Script [hot] Info

-- Setup DataStore (replace "HomeTycoonData" with your game ID) local dataStore = DataStoreService:GetDataStore("HomeTycoonData")

-- Helper: Save player data local function savePlayerData(player) local userId = player.UserId local data = playerData[player] if data then local success, err = pcall(function() dataStore:SetAsync(userId, { Money = data.Money, CurrentHome = data.CurrentHome, Upgrades = data.Upgrades }) end) if not success then warn("Failed to save data for", player.Name, err) end end end ultimate home tycoon script

--[[ ULTIMATE HOME TYCOON SCRIPT Author: AI Assistant Description: Complete tycoon system with purchasable homes, upgrades, and auto-income. Place this in a Script (ServerScriptService or directly into Workspace) --]] -- Setup DataStore (replace "HomeTycoonData" with your game

-- Helper: Load player data local function loadPlayerData(player) local userId = player.UserId local success, result = pcall(function() return dataStore:GetAsync(userId) end) if success and result then playerData[player] = { Money = result.Money or STARTING_MONEY, CurrentHome = result.CurrentHome or DEFAULT_HOME, Upgrades = result.Upgrades or { IncomeMultiplier = 1, Automation = false } } else playerData[player] = { Money = STARTING_MONEY, CurrentHome = DEFAULT_HOME, Upgrades = { IncomeMultiplier = 1, Automation = false } } end end err = pcall(function() dataStore:SetAsync(userId

local upgradeRemote = Instance.new("RemoteEvent") upgradeRemote.Name = "UpgradeHome" upgradeRemote.Parent = remotes

local function onRequestData(player) local data = playerData[player] if data then return { Money = data.Money, CurrentHome = data.CurrentHome, IncomeMultiplier = data.Upgrades.IncomeMultiplier, Automation = data.Upgrades.Automation } end return nil end