for (int i = 0; i < info.iLayerNum; i++) SLayerBSInfo& layer = info.sLayerInfo[i]; // Write layer.pBsBuf to file or network
std::deque<std::vector<uint8_t>> replay_buffer; // On kill: std::ofstream replay("killcam_replay.h264", std::ios::binary); for (auto& nal : replay_buffer) replay.write((char*)nal.data(), nal.size()); the killer's game openh264
uint8_t* h264_stream = ...; // read from file uint8_t* yuv_out = new uint8_t[width height 3/2]; decoder->DecodeFrameNoDelay(h264_stream, stream_len, yuv_out); for (int i = 0; i < info
(example for Windows/MSVC):