Spray Paint Script ((hot)) May 2026

-- Raycast from camera center local mouse = player:GetMouse() local ray = Ray.new(camera.CFrame.Position, (mouse.Hit.p - camera.CFrame.Position).Unit * SPRAY_DISTANCE) local hit, pos = workspace:FindPartOnRay(ray, character)

img.save("sprayed_output.png") print("Spray paint applied!") import math spray_paint("wall.jpg", 300, 200, 50, (255, 50, 50), intensity=150) spray paint script

-- Place inside a Tool (SprayCan) local tool = script.Parent local debris = game:GetService("Debris") local SPRAY_DISTANCE = 8 -- studs local SPRAY_SIZE = 1.2 -- stud radius local PAINT_COLOR = Color3.new(1, 0.2, 0.3) -- hot pink -- Raycast from camera center local mouse =

local character = tool.Parent local camera = workspace.CurrentCamera pos = workspace:FindPartOnRay(ray

(just pen & paper logic):

if hit and hit.CanCollide then -- Create spray decal local decal = Instance.new("Decal") decal.Texture = "rbxassetid://123456789" -- upload a spray splatter texture decal.Color3 = PAINT_COLOR decal.Face = Enum.NormalId.Top decal.Parent = hit -- Auto-clean after 30 seconds debris:AddItem(decal, 30) -- Optional: add sound local spraySound = Instance.new("Sound") spraySound.SoundId = "rbxassetid://9120371234" -- spray sound effect spraySound.Parent = hit spraySound:Play() debris:AddItem(spraySound, 2) end end)