Skillwheel Heroes 5 _best_ -

| Slot | Skill | Effect | |------|-------|--------| | 1 | | 50 dmg, push enemy back 2 spaces. | | 2 | Rust Spray | Reduce enemy armor by 30% for 2 turns. | | 3 | Emergency Repair | Heal self for 20% HP, but lose 10 Spin. | | 4 | Magnetic Core (adv) | Pull all small enemies adjacent, deal 30 dmg. Costs 20 Spin. | | 5 | Overdrive (adv) | Next basic skill is used twice, costs 30 Spin. | | 6 | Cog Storm (ulti) | All enemies take 70 dmg + their skills cost +10 Spin for 2 turns. |

| Slot | Skill | Effect | |------|-------|--------| | 1 | | 20 dmg, gain +5 Spin. | | 2 | Tock | Enemy’s next turn delayed by 50% (acts last). | | 3 | Replay | Copy last basic skill used by ally (costs 0 Spin). | | 4 | Time Loop (adv) | Mark enemy – after 2 turns, they take double damage taken during loop. Costs 25 Spin. | | 5 | Haste (adv) | Give ally +1 action this turn, costs 30 Spin. | | 6 | Paradox (ulti) | Reset all cooldowns for allies, set all enemies’ Spin to 0. | skillwheel heroes 5

| Slot | Skill | Effect | |------|-------|--------| | 1 | | 30 dmg, gain +5 Spin. | | 2 | Spark Dash | Teleport behind enemy, deal 50 dmg. | | 3 | Conduct | Link two enemies – when one takes dmg, other takes 30% of it. | | 4 | Overload (adv) | Remove all positive buffs from enemy, deal 20 dmg per buff. Costs 25 Spin. | | 5 | Lightning Rod (adv) | Redirect next single-target spell to self, take 50% less dmg. Costs 20 Spin. | | 6 | Storm’s Judgement (ulti) | Chain lightning to all enemies (60 dmg each), resets Conduct links. | | Slot | Skill | Effect | |------|-------|--------|

| Slot | Skill | Effect | |------|-------|--------| | 1 | | 40 light dmg, reveal invisible enemies. | | 2 | Bless | Ally gains +20% crit chance for 2 turns. | | 3 | Purge | Remove 2 debuffs from ally or 1 buff from enemy. | | 4 | Holy Beacon (adv) | Place zone (3 turns) – allies inside heal 15/turn. Costs 25 Spin. | | 5 | Shielding Light (adv) | All allies gain shield = 15% of Luxia’s max HP. Costs 25 Spin. | | 6 | Judgment Ray (ulti) | 180 dmg to one enemy, split among others if overkill. | | | 4 | Magnetic Core (adv) |