frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true dragStart = input.Position framePos = frame.Position end end)
uis.InputChanged:Connect(function(input) if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then local delta = input.Position - dragStart frame.Position = UDim2.new(framePos.X.Scale, framePos.X.Offset + delta.X, framePos.Y.Scale, framePos.Y.Offset + delta.Y) end end) script shindo life
-- Anti-AFK (optional) local vu = game:GetService("VirtualUser") game:GetService("Players").LocalPlayer.Idled:Connect(function() vu:Button2Down(Vector2.new(0,0), workspace.CurrentCamera.CFrame) task.wait(1) vu:Button2Up(Vector2.new(0,0), workspace.CurrentCamera.CFrame) end) framePos.X.Offset + delta.X