Roblox War Tycoon Script [best] May 2026

local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService")

local spawnUnitRemote = Instance.new("RemoteEvent") spawnUnitRemote.Name = "SpawnUnit" spawnUnitRemote.Parent = remoteEvents spawnUnitRemote.OnServerEvent:Connect(function(player, unitType) spawnUnit(player, unitType) end) roblox war tycoon script

-- War Tycoon Script (Server Script inside ServerScriptService or a Part) -- Designed for a standard tycoon with resources, units, and base upgrades Kills = kills

local function setupPlayer(player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player local money = Instance.new("NumberValue") money.Name = "Money" money.Value = STARTING_MONEY money.Parent = leaderstats local kills = Instance.new("NumberValue") kills.Name = "Kills" kills.Value = 0 kills.Parent = leaderstats playerData[player.UserId] = { Money = money, Kills = kills, BaseParts = {} -- store base parts owned } end damage = 10

-- === RESOURCE INCOME LOOP === task.spawn(function() while true do task.wait(INCOME_INTERVAL) for _, player in pairs(Players:GetPlayers()) do local data = playerData[player.UserId] if data and data.Money then data.Money.Value += INCOME_AMOUNT end end end end)

-- Unit settings local UNITS = { Infantry = { cost = 100, damage = 10, health = 50, speed = 16 }, Tank = { cost = 500, damage = 40, health = 200, speed = 12 }, Helicopter = { cost = 1000, damage = 80, health = 150, speed = 50 } }

-- Clean up units when a player leaves game:GetService("Players").PlayerRemoving:Connect(function(player) local data = playerData[player.UserId] if data and data.Units then for _, unit in pairs(data.Units) do if unit then unit:Destroy() end end end end)