After the unprecedented double-header of Obliterate Everything 2 and 3 (released simultaneously, a move considered either genius or a psychotic break by its sole developer, Kaelen Voss), the world expected silence. The first game was a flash game relic: click a red button, watch a pixel city crumple, score based on debris. The second introduced physics-based collateral damage. The third added moral choice—save the orphanage or the power plant?—which players immediately ignored in favor of maximizing the "chain splinter" multiplier.
"Where is everyone?" I said aloud. My voice echoed strangely, as if the gray planet had no atmosphere. obliterate everything 4
The voice said: "Cowardice is also a form of obliteration. But slower." The third added moral choice—save the orphanage or
I looked around. Nothing. No light except the faint glow of the chain counter, now reading 1,000 exactly. The voice said: "Cowardice is also a form of obliteration
The voice: "Everything includes you."