Please note: This form is for business inquiries only. For product support, click 【After sales】
When the PlayStation Portable launched in 2004-2005, fans clamored for a portable version of that masterpiece. EA Canada heard the call, but instead of a direct port, they delivered something different, something born from the constraints of a new handheld, but still trying to capture lightning in a bottle: (released in 2005).
For the PSP’s hardware limitations and the pick-up-and-play ethos of handheld gaming, EA scrapped free-roam entirely. Bayview becomes a menu-driven collection of its most iconic tracks. You don’t drive to a race; you select it from a map screen. For some, this was a betrayal of the Underground spirit. For others, it was a practical necessity that kept loading times under a minute.
When gamers think of Need for Speed: Underground , their minds immediately drift to the neon-lit, JDM-heavy streets of Olympic City, the thumping bass of The Crystal Method’s “Born Too Slow,” and the visceral thrill of the very first drag race against a certain green Nissan Skyline GT-R (R34). That game, released in 2003, was a cultural reset for racing games. However, it was a console and PC exclusive.
It received mixed-to-positive reviews (Metacritic score ~75/100). Critics praised the graphics and the robust local multiplayer but slammed the punishing AI and lack of open-world freedom.
Underground Rivals sits in a strange purgatory. It is neither a proper remake nor a true sequel. It’s a demake—a heroic attempt to compress the sprawling identity of two console giants into a disc the size of a silver dollar. It lacks the soul of the original’s career mode and the freedom of the sequel’s world, but it captures the aesthetic perfectly. If you boot it up today on a PSP emulator or original hardware, you’ll be greeted by a sharp, fast, and brutally difficult arcade racer that feels more like Need for Speed: Hot Pursuit meets a garage full of neon.
This is the long story of that game—the black sheep of the Underground family. Let’s clear up a common misconception: Underground Rivals is not a direct port of the 2003 Underground or its 2004 sequel. Instead, it’s a hybrid. The game uses a compressed, streamlined version of Bayview City —the open-world setting from Need for Speed: Underground 2 on home consoles. But here’s the first major difference: the open world is gone.
It sold over 2 million copies, making it one of the PSP’s early system-sellers. For anyone who owned a launch window PSP, this was the racing game to have alongside Ridge Racer .