if (FAILED(hr)) return hr;
// Create D3D11 device ComPtr<ID3D11Device> pDevice; D3D11CreateDevice( nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, 0, nullptr, 0, D3D11_SDK_VERSION, &pDevice, nullptr, nullptr ); nd3d11 texture create from file
#include <DirectXTex.h> ID3D11Texture2D* pTexture = nullptr; ID3D11ShaderResourceView* pSRV = nullptr; DirectX::TexMetadata metadata; DirectX::ScratchImage scratchImage; if (FAILED(hr)) return hr; // Create D3D11 device
hr = DirectX::CreateTexture( pDevice.Get(), image.GetImages(), image.GetImageCount(), metadata, (ID3D11Resource**)pTexture.GetAddressOf() ); if (FAILED(hr)) return hr