Multicrew Tank Combat Script ((install)) < Updated >
bool hasAuthorityForRole(string role) { // Check if local player's assigned role matches return (role == "Driver" && isDriver); }
void UpdateDrive() { float throttleInput = Input.GetAxis("Vertical"); float steerInput = Input.GetAxis("Horizontal"); // Apply engine torque based on RPM & gear float torque = engineCurve.Evaluate(engineRPM) * throttleInput; engineRPM += torque * Time.deltaTime * 200f; engineRPM = Mathf.Clamp(engineRPM, 800, 3000); multicrew tank combat script
// Role assignments public NetworkIdentity driver, gunner, commander, loader; bool hasAuthorityForRole(string role) { // Check if local
// Calculate track speeds float leftTrackSpeed = currentSpeed - (steerInput * 5f); float rightTrackSpeed = currentSpeed + (steerInput * 5f); float steerInput = Input.GetAxis("Horizontal")
// Engine overheating engineTemp += (engineRPM / 3000f) * 10f * Time.deltaTime; if (engineTemp > 120f) engineDamage += Time.deltaTime; } Variables:
// Apply transforms turretTransform.localRotation = Quaternion.Euler(0, turretAngle, 0); gunTransform.localRotation = Quaternion.Euler(-gunElevation, 0, 0); }