Microsoft Xna Framework 3.1 (REAL RELEASE)
GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(logo, new Vector2(100, 100), Color.White); spriteBatch.End(); base.Draw(gameTime);
public Game1()
GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D logo; microsoft xna framework 3.1
protected override void Draw(GameTime gameTime) GraphicsDevice
graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; public Game1() GraphicsDeviceManager graphics
Introduction Released in 2009 as part of the Game Developers Conference (GDC), Microsoft XNA Framework 3.1 was a significant milestone in managed game development. It extended the capabilities of the .NET Framework to allow developers—from hobbyists to small studios—to create games for Windows PCs, the Xbox 360 console, and the Zune HD media player using a single, unified codebase.