Ford, D. J. (2005). The challenges of teaching the rock cycle. Journal of Geoscience Education , 53(2), 178–185.
Hung, H. T. (2017). Gamifying the flipped classroom using game-based learning materials. Educational Technology & Society , 20(3), 85–96. kahoot rock
: Gamification, Kahoot!, geology education, rock cycle, formative assessment, student engagement 1. Introduction The rock cycle is a foundational concept in Earth science, yet students often struggle to memorize rock types, formation processes, and classification criteria. Traditional teaching methods—lectures, diagrams, and rock kits—can feel passive. In response, educators have turned to game-based platforms like Kahoot! (created by Morten Versvik et al., 2013) to introduce active, competitive learning. Ford, D
Roediger, H. L., & Butler, A. C. (2011). The critical role of retrieval practice in long-term retention. Trends in Cognitive Sciences , 15(1), 20–27. The challenges of teaching the rock cycle