Install Player-animator, Version 0.9.9 Or Later. Fixed ⇒

// Speed: frames per second fps: 12,

// Frame size frameWidth: 32, frameHeight: 32, install player-animator, version 0.9.9 or later.

// 2. Draw the current frame on each animation tick player.onFrame = (frameIndex) => { const sx = (frameIndex % 4) * 32; // X offset in sprite sheet const sy = 0; // Speed: frames per second fps: 12, //

<canvas id="demoCanvas" width="64" height="64"></canvas> import Player from 'player-animator'; const canvas = document.getElementById('demoCanvas'); const ctx = canvas.getContext('2d'); // Frame size frameWidth: 32

Give it a spin – your animated characters will thank you. Have you used player‑animator in a project? Let me know on Mastodon or GitHub.