Head Hitbox Script Link -

void Update()

local direction = (head.CFrame.LookVector * 50) local raycastParams = RaycastParams.new() raycastParams.FilterDescendantsInstances = character raycastParams.FilterType = Enum.RaycastFilterType.Blacklist

Debug.Log(isHeadshot ? "HEADSHOT!" : "Hit"); head hitbox script

public int normalDamage = 20; public int headshotDamage = 60; public float range = 100f; public Camera fpsCam;

void Shoot()

using UnityEngine; public class HeadHitboxWeapon : MonoBehaviour

if (Input.GetButtonDown("Fire1")) Shoot(); void Update() local direction = (head

-- Place this script inside the weapon's handle or a server script local tool = script.Parent local handle = tool:WaitForChild("Handle")