Head Hitbox Script Link -
void Update()
local direction = (head.CFrame.LookVector * 50) local raycastParams = RaycastParams.new() raycastParams.FilterDescendantsInstances = character raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
Debug.Log(isHeadshot ? "HEADSHOT!" : "Hit"); head hitbox script
public int normalDamage = 20; public int headshotDamage = 60; public float range = 100f; public Camera fpsCam;
void Shoot()
using UnityEngine; public class HeadHitboxWeapon : MonoBehaviour
if (Input.GetButtonDown("Fire1")) Shoot(); void Update() local direction = (head
-- Place this script inside the weapon's handle or a server script local tool = script.Parent local handle = tool:WaitForChild("Handle")