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The lower level is solved using a fast alternating direction method of multipliers (ADMM) that converges in under 5 ms for ( n \leq 128 ). Re-planning is triggered when:
[5] T. P. Lillicrap et al., "Continuous control with deep reinforcement learning," International Conference on Learning Representations (ICLR) , 2016. hdmove2
| Algorithm | Success Rate (Bench B) | Planning Time (ms) | Cumulative Jerk (m²/s⁵) | Real-time feasible (>30 Hz) | |-----------|------------------------|--------------------|--------------------------|-------------------------------| | RRT* | 0.12 ± 0.05 | 3420 ± 450 | 18.4 ± 3.2 | No | | CHOMP | 0.68 ± 0.12 | 520 ± 85 | 9.2 ± 1.8 | No (for n>30) | | hdmove1 | 0.71 ± 0.10 | 88 ± 12 | 5.3 ± 0.9 | Yes (at 35 Hz) | | | 0.94 ± 0.04 | 41 ± 6 | 1.4 ± 0.3 | Yes (at 95 Hz) | The lower level is solved using a fast