Gravity Files Remake Code Fixed -

3.1 Data Fragment (Collectible) public class DataFragment : MonoBehaviour

private Vector2 velocityBeforeFlip; void OnEnable() => EventManager.OnGravityFlip += StoreAndApply; void OnDisable() => EventManager.OnGravityFlip -= StoreAndApply; gravity files remake code

void OnTriggerExit2D(Collider2D other)

public class GravityPlayer : MonoBehaviour void OnEnable() =&gt

public GameObject exitDoor; private int fragmentsCollected = 0; private int totalFragments = 3; void OnFragmentCollected(int id) EventManager.OnGravityFlip += StoreAndApply

public class LevelOneManager : MonoBehaviour