The defining feature of 1v1.lol is the building grid . Clones often implement a 10x10 grid where clicking instantiates a cube:

function buildWall(x, z) const geometry = new THREE.BoxGeometry(1, 1, 1); const material = new THREE.MeshStandardMaterial( color: 0x00ff00 ); const wall = new THREE.Mesh(geometry, material); wall.position.set(x, 0.5, z); scene.add(wall); socket.emit('build', x, z, type: 'wall' );

git clone https://github.com/example/1v1lol-clone cd 1v1lol-clone npm install node server.js # Open index.html in two browser windows | Feature | Official 1v1.lol | Typical GitHub Clone | | :--- | :--- | :--- | | Graphics | High-poly models, shaders | Primitive cubes, basic lighting | | Networking | Server-authoritative physics | Client-authoritative (cheatable) | | Building | Complex grid + editing | Simple wall placement | | Matchmaking | Elo-based, queues | Localhost or room code | This paper is for educational and research purposes only. The author does not endorse cheating or copyright infringement.