We use necessary cookies that allow our site to work. We also set optional cookies that help us improve our website For more information about the types of cookies we use, visit our Cookies policy and manage your preferences.

Preferences

Energy Client Minecraft May 2026

public class EnergyHudOverlay implements HudRenderCallback private static final Identifier ENERGY_BAR = Identifier.of("energyclient", "textures/gui/energy_bar.png");

Call EnergyCommand.register() in mod initializer. This gives you a fully functional energy system for Minecraft. Players must manage their energy to sprint, fight, and mine — adding survival depth and strategic gameplay. Extendable with generators, tools that require energy, or HUD animations.

public void save() try (Writer writer = new FileWriter("config/energyclient.json")) GSON.toJson(this, writer); catch (IOException e) e.printStackTrace(); energy client minecraft

@Override public void serverTick() if (player.isCreative()

@Mixin(ClientPlayerInteractionManager.class) public class BreakBlockMixin @Inject(method = "breakBlock", at = @At("HEAD")) private void onBreakBlock(BlockPos pos, CallbackInfoReturnable<Boolean> cir) MinecraftClient.getInstance().player.ifPresent(player -> EnergyComponent comp = EnergyClientMod.ENERGY.get(player); comp.onBreakBlock(); ); Extendable with generators, tools that require energy, or

public class EnergyComponent implements Component, AutoSyncedComponent, ServerTickingComponent public static final int MAX_ENERGY = 1000; private static final int GEN_WALK = 2; private static final int GEN_SPRINT = 5; private static final int COST_SPRINT = 3; private static final int COST_JUMP = 10; private static final int COST_ATTACK = 15; private static final int COST_BREAK = 8;

(in client-common mixin)

@Override public void writeToNbt(NbtCompound tag, RegistryWrapper.WrapperLookup registryLookup) tag.putInt("energy", energy);