Energy Client Minecraft May 2026
public class EnergyHudOverlay implements HudRenderCallback private static final Identifier ENERGY_BAR = Identifier.of("energyclient", "textures/gui/energy_bar.png");
Call EnergyCommand.register() in mod initializer. This gives you a fully functional energy system for Minecraft. Players must manage their energy to sprint, fight, and mine — adding survival depth and strategic gameplay. Extendable with generators, tools that require energy, or HUD animations.
public void save() try (Writer writer = new FileWriter("config/energyclient.json")) GSON.toJson(this, writer); catch (IOException e) e.printStackTrace(); energy client minecraft
@Override public void serverTick() if (player.isCreative()
@Mixin(ClientPlayerInteractionManager.class) public class BreakBlockMixin @Inject(method = "breakBlock", at = @At("HEAD")) private void onBreakBlock(BlockPos pos, CallbackInfoReturnable<Boolean> cir) MinecraftClient.getInstance().player.ifPresent(player -> EnergyComponent comp = EnergyClientMod.ENERGY.get(player); comp.onBreakBlock(); ); Extendable with generators, tools that require energy, or
public class EnergyComponent implements Component, AutoSyncedComponent, ServerTickingComponent public static final int MAX_ENERGY = 1000; private static final int GEN_WALK = 2; private static final int GEN_SPRINT = 5; private static final int COST_SPRINT = 3; private static final int COST_JUMP = 10; private static final int COST_ATTACK = 15; private static final int COST_BREAK = 8;
(in client-common mixin)
@Override public void writeToNbt(NbtCompound tag, RegistryWrapper.WrapperLookup registryLookup) tag.putInt("energy", energy);