Drive Cars Down A Hill Script ⚡ ❲Premium❳
# Ground at bottom ground = pymunk.Segment(space.static_body, (0, HEIGHT-50), (WIDTH, HEIGHT-50), 5) ground.friction = 0.9 space.add(ground)
# Draw screen.fill((255, 255, 255)) space.debug_draw(draw_options) for car in cars: car.draw(screen) drive cars down a hill script
# Hill (static line segments) hill_points = [(50, 500), (150, 450), (250, 380), (350, 340), (450, 330), (550, 350), (650, 400), (750, 480)] # Ground at bottom ground = pymunk
# Car class class Car: def __init__(self, x, y): self.body = pymunk.Body(10, pymunk.moment_for_box(10, (30, 20))) self.body.position = x, y self.shape = pymunk.Poly.create_box(self.body, (30, 20)) self.shape.friction = 0.7 self.shape.elasticity = 0.4 space.add(self.body, self.shape) self.color = (random.randint(50, 255), random.randint(50, 255), random.randint(50, 255)) y): self.body = pymunk.Body(10
def draw(self, screen): # Rotate car shape points = self.shape.get_vertices() rotated = [p.rotated(self.body.angle) + self.body.position for p in points] pygame.draw.polygon(screen, self.color, [tuple(p) for p in rotated])
def brake(self): # Simple damping self.body.velocity = self.body.velocity * 0.98
pygame.display.flip() clock.tick(60)