Toolkit — Dotnet 3ds

gpu.Clear(Color.CornflowerBlue); gpu.DrawTexture(_icon, Vector3.Zero); gpu.DrawString($"FPS: Performance.FramesPerSecond", 10, 10); gpu.Present(Screen.TOP); // Present to top screen only

Real-time 3D action titles (e.g., a homebrew Super Smash Bros clone) would struggle with nondeterministic GC pauses and the overhead of marshaling. dotnet 3ds toolkit

if (_circlePad.Direction.Length() > 0.5f) Camera.Move(_circlePad.Direction * Time.DeltaTime); 0.5f) Camera.Move(_circlePad.Direction * Time.DeltaTime)