FROM mcr.microsoft.com/dotnet/sdk:6.0 AS build WORKDIR /src COPY . . RUN dotnet publish src/Network/BlockBlast.Network.csproj -c Release -o /app
_logger.LogInformation("[Action] payload: Payload", "PlaceBlock", JsonSerializer.Serialize(payload)); Then monitor the console while playing; you’ll see every network event in real time. | Milestone | ETA | Description | |-----------|-----|-------------| | 7.7‑alpha | July 2026 | - WebGL export (play in browser) - Match‑making lobby (Redis‑backed) | | 7.7‑beta | September 2026 | - Custom map editor (in‑engine) - Spectator mode with replay system | | 7.8 (stable) | January 2027 | - Cross‑platform (Android/iOS) builds - Plugin API for community mods | blockblast 76 github
// Update the authoritative state GameplayManager.ApplyPlacement(payload); // Broadcast to everyone (including the originator) await Clients.All.SendAsync("OnBlockPlaced", payload); FROM mcr
Turn on verbose logging in SignalRHub.cs : By cloning the repo, running the server, and
Contributors are encouraged to from the “good first issue” label and submit a PR. The maintainers run a weekly review on Discord (invite in README.md ). 📚 Further Reading & Resources | Resource | Link | |----------|------| | Official Docs | https://github.com/your-org/BlockBlast-7.6/tree/main/docs | | Godot 4 C# Tutorial | https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/index.html | | SignalR for Games (Microsoft) | https://learn.microsoft.com/en-us/aspnet/core/signalr/ | | Docker Deployment Guide | https://hub.docker.com/_/dotnet | | Community Discord | https://discord.gg/blockblast | 🙌 Wrap‑Up BlockBlast 7.6 is a perfect sandbox for anyone who wants to explore multiplayer game dev with Godot, C#, and SignalR. By cloning the repo, running the server, and tweaking a few scripts, you can have a fully functional arena in under 10 minutes .