Ali213 Steam Emu -
std::string SaveManager::GetSlotPath(int slotId, const std::string& suffix) return m_saveDir + "slot_" + std::to_string(slotId) + suffix + ".sav";
bool SaveManager::VerifyIntegrity(int slotId) !fs::exists(metaPath)) return false; ali213 steam emu
// Advanced features bool BackupSlot(int slotId); bool RestoreSlot(int slotId); std::vector<SaveSlot> ListSlots(); bool VerifyIntegrity(int slotId); std::string SaveManager::GetSlotPath(int slotId
void OnGameSave(const uint8_t* gameData, size_t dataSize) // Override Steam Cloud with local multi-slot if (m_save.SaveGame(0, gameData, dataSize)) std::cout << "[ali213] Game saved locally (slot 0)\n"; // Optional: auto-backup on save m_save.BackupSlot(0); // Advanced features bool BackupSlot(int slotId)
// Write metadata std::ofstream metaFile(metaPath); if (!metaFile) return false; metaFile << checksum << "\n" << timestamp << "\n" << size; metaFile.close();