// event binding function bindEvents() const flame = document.getElementById("clickFlame"); if (flame) flame.addEventListener("click", handleClick); const resetBtn = document.getElementById("resetBtn"); if (resetBtn) resetBtn.addEventListener("click", resetGame);
EGOS.forEach(ego => if (!ego.unlocked) return; if (ego.baseBonus.clickGain) clickBase += ego.baseBonus.clickGain; if (ego.baseBonus.autoGen) autoPerSecond += ego.baseBonus.autoGen; if (ego.baseBonus.critChance) critPercent += ego.baseBonus.critChance; if (ego.baseBonus.discountPercent) discountPercent += ego.baseBonus.discountPercent; ); // cap crit at 60% for fun if (critPercent > 60) critPercent = 60; if (discountPercent > 50) discountPercent = 50; updateStatsUI(); aka altar ego
<div class="essence-core"> <div class="flame-btn" id="clickFlame"> <span class="flame-emoji">🔥</span> </div> <div class="essence-display" id="essenceAmount">0</div> <div class="essence-label">✦ essence of the soul ✦</div> </div> // event binding function bindEvents() const flame =
<script> // ---------- EGO DATA ---------- const EGOS = [ id: "innocent", name: "Innocent", icon: "🍃", desc: "Beginner's luck", baseBonus: clickGain: 1 , cost: 25, unlocked: false , id: "seeker", name: "Seeker", icon: "🔍", desc: "Attuned to flow", baseBonus: autoGen: 0.8 , cost: 100, unlocked: false , id: "judge", name: "Judge", icon: "⚖️", desc: "Precision soul", baseBonus: critChance: 15 , cost: 400, unlocked: false , // crit chance percent id: "shadow", name: "Shadow", icon: "🌑", desc: "Essence discount", baseBonus: discountPercent: 20 , cost: 1200, unlocked: false ]; if (flame) flame.addEventListener("click"