Affect3d | Gif ~upd~

// ------------------------------------------------- // 3️⃣ Animation loop (simple rotation) // ------------------------------------------------- const FPS = 30; // GIF frame‑rate const DURATION = 2; // seconds const TOTAL_FRAMES = FPS * DURATION;

<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Affect3D → GIF Demo</title> <style>bodymargin:0;overflow:hidden;</style> </head> <body> <script type="module"> import * as THREE from 'https://cdn.jsdelivr.net/npm/three@0.162/build/three.module.js'; import EffectComposer from 'https://cdn.jsdelivr.net/npm/three@0.162/examples/jsm/postprocessing/EffectComposer.js'; import RenderPass from 'https://cdn.jsdelivr.net/npm/three@0.162/examples/jsm/postprocessing/RenderPass.js'; import UnrealBloomPass from 'https://cdn.jsdelivr.net/npm/three@0.162/examples/jsm/postprocessing/UnrealBloomPass.js'; import GIF from 'https://cdn.jsdelivr.net/npm/gif.js/dist/gif.js'; affect3d gif

// ------------------------------------------------- // 1️⃣ Scene setup // ------------------------------------------------- const renderer = new THREE.WebGLRenderer( antialias: true ); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); Affect3D → GIF Demo&lt

frameCount++; if (frameCount <= TOTAL_FRAMES * 60 / 60) requestAnimationFrame(render); else finalizeGif(); if (frameCount &lt

let frameCount = 0; const gif = new GIF( workers: 2, quality: 10, workerScript: 'https://cdn.jsdelivr.net/npm/gif.js/dist/gif.worker.js' );

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